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| WaitKey | Halts the program execution until a key is pressed, then returns that key's ascii code... | 1 | Rajagopal (2 months ago) |
| SetBuffer | Use this command to set the current drawing buffer... | 2 | Nexinarus (4 months ago) |
| TextAreaLine | Returns the line index of the line containing the specified char... | 1 | Yue [Who are you?] (6 months ago) |
| Field | If you haven't read up on the TYPE command, you might want to do so before continuing... | 6 | TAS (10 months ago) |
| LoadAnimImage | While similar to LoadImage, the LoadAnimImage loads a single image that is made up of 'frames' of seperate images (presumably to be used as frames of a graphic animation)... | 3 | TAS (11 months ago) |
| Millisecs | This command will return to you the system timer value in milliseconds... | 3 | Floyd (1+ years ago) |
| GrabImage | Quite possibly one of the most useful yet underdocumented, confusing commands in the Blitz Basic language is GrabImage... | 1 | TAS (1+ years ago) |
| ReadByte | Once you've opened a disk file (or stream) for reading, use this command to read a single byte at a time from the file/stream... | 1 | TAS (1+ years ago) |
| CreateWindow | CreateWindow creates a window gadget and returns a handle to it... | 3 | TAS (1+ years ago) |
| CreateButton | CreateButton creates a button gadget, and returns its handle... | 1 | TAS (1+ years ago) |
| SetGadgetShape | SetGadgetShape allows you to change the position and size of a gadget... | 3 | TAS (1+ years ago) |
| CreateCanvas | Creates a canvas gadget and returns its handle... | 2 | TAS (1+ years ago) |
| Cos | For angles between 0 and 90 degrees this is defined by the sides of a right triangle... | 1 | TAS (1+ years ago) |
| Sin | Sine of an angle... | 1 | TAS (1+ years ago) |
| LoadImage | Loads an image and returns its handle... | 2 | TAS (1+ years ago) |
| EventID | Returns the id of the last event received by WaitEvent... | 1 | TAS (1+ years ago) |
| EventSource | Returns a value indicating the source of the event... | 1 | TAS (1+ years ago) |
| WaitEvent | WaitEvent waits for an event and returns its id... | 2 | TAS (1+ years ago) |
| CreateImage | Sometimes you want to create a completely new graphic on the fly (using other images, drawing commands, etc... | 1 | TAS (1+ years ago) |
| Global | There are two types of variables in Blitz Basic; local variables and global variables... | 1 | TAS (1+ years ago) |
| Else | There are times during an IF ... | 7 | Yasha (1+ years ago) |
| SaveImage | Saves an image or one of its frames to hard drive... | 1 | TAS (1+ years ago) |
| LoadFont | Loads a font and returns a font handle... | 2 | TAS (1+ years ago) |
| WriteFile | This command opens the designated filename and prepares it to be written to... | 1 | TAS (1+ years ago) |
| CreateTextArea | Creates a textarea gadget and returns its handle... | 2 | TAS (1+ years ago) |